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-rw-r--r--src/core/hle/service/nvnflinger/nvnflinger.cpp333
1 files changed, 11 insertions, 322 deletions
diff --git a/src/core/hle/service/nvnflinger/nvnflinger.cpp b/src/core/hle/service/nvnflinger/nvnflinger.cpp
index 687ccc9f9..9e3b68b8a 100644
--- a/src/core/hle/service/nvnflinger/nvnflinger.cpp
+++ b/src/core/hle/service/nvnflinger/nvnflinger.cpp
@@ -1,335 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
-#include <algorithm>
-#include <optional>
-
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/microprofile.h"
-#include "common/scope_exit.h"
-#include "common/settings.h"
-#include "common/thread.h"
#include "core/core.h"
-#include "core/core_timing.h"
-#include "core/hle/kernel/k_readable_event.h"
-#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
-#include "core/hle/service/nvdrv/nvdrv.h"
-#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
-#include "core/hle/service/nvnflinger/buffer_queue_core.h"
-#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
-#include "core/hle/service/nvnflinger/hardware_composer.h"
+#include "core/hle/service/nvnflinger/hos_binder_driver.h"
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvnflinger/nvnflinger.h"
-#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
-#include "core/hle/service/vi/display/vi_display.h"
-#include "core/hle/service/vi/layer/vi_layer.h"
-#include "core/hle/service/vi/vi_results.h"
-#include "video_core/gpu.h"
-#include "video_core/host1x/host1x.h"
-#include "video_core/host1x/syncpoint_manager.h"
+#include "core/hle/service/nvnflinger/surface_flinger.h"
+#include "core/hle/service/server_manager.h"
+#include "core/hle/service/sm/sm.h"
namespace Service::Nvnflinger {
-constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
-
-void Nvnflinger::SplitVSync(std::stop_token stop_token) {
- system.RegisterHostThread();
- std::string name = "VSyncThread";
- MicroProfileOnThreadCreate(name.c_str());
-
- // Cleanup
- SCOPE_EXIT({ MicroProfileOnThreadExit(); });
-
- Common::SetCurrentThreadName(name.c_str());
- Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
-
- while (!stop_token.stop_requested()) {
- vsync_signal.Wait();
-
- const auto lock_guard = Lock();
-
- if (!is_abandoned) {
- Compose();
- }
- }
-}
-
-Nvnflinger::Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
- : system(system_), service_context(system_, "nvnflinger"),
- hos_binder_driver_server(hos_binder_driver_server_) {
- displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
- displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
- displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
- displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
- displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
- guard = std::make_shared<std::mutex>();
-
- // Schedule the screen composition events
- multi_composition_event = Core::Timing::CreateEvent(
- "ScreenComposition",
- [this](s64 time,
- std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
- vsync_signal.Set();
- return std::chrono::nanoseconds(GetNextTicks());
- });
-
- single_composition_event = Core::Timing::CreateEvent(
- "ScreenComposition",
- [this](s64 time,
- std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
- const auto lock_guard = Lock();
- Compose();
-
- return std::chrono::nanoseconds(GetNextTicks());
- });
-
- if (system.IsMulticore()) {
- system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
- vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
- } else {
- system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
- }
-}
-
-Nvnflinger::~Nvnflinger() {
- if (system.IsMulticore()) {
- system.CoreTiming().UnscheduleEvent(multi_composition_event);
- vsync_thread.request_stop();
- vsync_signal.Set();
- } else {
- system.CoreTiming().UnscheduleEvent(single_composition_event);
- }
-
- ShutdownLayers();
-
- if (nvdrv) {
- nvdrv->Close(disp_fd);
- }
-}
-
-void Nvnflinger::ShutdownLayers() {
- // Abandon consumers.
- {
- const auto lock_guard = Lock();
- for (auto& display : displays) {
- display.Abandon();
- }
-
- is_abandoned = true;
- }
-
- // Join the vsync thread, if it exists.
- vsync_thread = {};
-}
-
-void Nvnflinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
- nvdrv = std::move(instance);
- disp_fd = nvdrv->Open("/dev/nvdisp_disp0", {});
-}
-
-std::optional<u64> Nvnflinger::OpenDisplay(std::string_view name) {
- const auto lock_guard = Lock();
-
- LOG_DEBUG(Service_Nvnflinger, "Opening \"{}\" display", name);
-
- const auto itr =
- std::find_if(displays.begin(), displays.end(),
- [&](const VI::Display& display) { return display.GetName() == name; });
-
- if (itr == displays.end()) {
- return std::nullopt;
- }
-
- return itr->GetID();
-}
-
-bool Nvnflinger::CloseDisplay(u64 display_id) {
- const auto lock_guard = Lock();
- auto* const display = FindDisplay(display_id);
-
- if (display == nullptr) {
- return false;
- }
-
- display->Reset();
-
- return true;
-}
-
-std::optional<u64> Nvnflinger::CreateLayer(u64 display_id, LayerBlending blending) {
- const auto lock_guard = Lock();
- auto* const display = FindDisplay(display_id);
-
- if (display == nullptr) {
- return std::nullopt;
- }
-
- const u64 layer_id = next_layer_id++;
- CreateLayerAtId(*display, layer_id, blending);
- return layer_id;
-}
-
-void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id, LayerBlending blending) {
- const auto buffer_id = next_buffer_queue_id++;
- display.CreateLayer(layer_id, buffer_id, nvdrv->container);
- display.FindLayer(layer_id)->SetBlending(blending);
-}
-
-bool Nvnflinger::OpenLayer(u64 layer_id) {
- const auto lock_guard = Lock();
-
- for (auto& display : displays) {
- if (auto* layer = display.FindLayer(layer_id); layer) {
- return layer->Open();
- }
- }
-
- return false;
-}
-
-bool Nvnflinger::CloseLayer(u64 layer_id) {
- const auto lock_guard = Lock();
-
- for (auto& display : displays) {
- if (auto* layer = display.FindLayer(layer_id); layer) {
- return layer->Close();
- }
- }
-
- return false;
-}
-
-void Nvnflinger::SetLayerVisibility(u64 layer_id, bool visible) {
- const auto lock_guard = Lock();
-
- for (auto& display : displays) {
- if (auto* layer = display.FindLayer(layer_id); layer) {
- layer->SetVisibility(visible);
- }
- }
-}
-
-void Nvnflinger::DestroyLayer(u64 layer_id) {
- const auto lock_guard = Lock();
-
- for (auto& display : displays) {
- display.DestroyLayer(layer_id);
- }
-}
-
-std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
- const auto lock_guard = Lock();
- const auto* const layer = FindLayer(display_id, layer_id);
-
- if (layer == nullptr) {
- return std::nullopt;
- }
-
- return layer->GetBinderId();
-}
-
-Result Nvnflinger::FindVsyncEvent(Kernel::KReadableEvent** out_vsync_event, u64 display_id) {
- const auto lock_guard = Lock();
- auto* const display = FindDisplay(display_id);
-
- if (display == nullptr) {
- return VI::ResultNotFound;
- }
-
- *out_vsync_event = display->GetVSyncEvent();
- return ResultSuccess;
-}
-
-VI::Display* Nvnflinger::FindDisplay(u64 display_id) {
- const auto itr =
- std::find_if(displays.begin(), displays.end(),
- [&](const VI::Display& display) { return display.GetID() == display_id; });
-
- if (itr == displays.end()) {
- return nullptr;
- }
-
- return &*itr;
-}
-
-const VI::Display* Nvnflinger::FindDisplay(u64 display_id) const {
- const auto itr =
- std::find_if(displays.begin(), displays.end(),
- [&](const VI::Display& display) { return display.GetID() == display_id; });
-
- if (itr == displays.end()) {
- return nullptr;
- }
-
- return &*itr;
-}
-
-VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
- auto* const display = FindDisplay(display_id);
-
- if (display == nullptr) {
- return nullptr;
- }
-
- return display->FindLayer(layer_id);
-}
-
-void Nvnflinger::Compose() {
- for (auto& display : displays) {
- // Trigger vsync for this display at the end of drawing
- SCOPE_EXIT({ display.SignalVSyncEvent(); });
-
- // Don't do anything for displays without layers.
- if (!display.HasLayers()) {
- continue;
- }
-
- if (!system.IsPoweredOn()) {
- return; // We are likely shutting down
- }
-
- auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
- ASSERT(nvdisp);
-
- swap_interval = display.GetComposer().ComposeLocked(&compose_speed_scale, display, *nvdisp);
- }
-}
-
-s64 Nvnflinger::GetNextTicks() const {
- const auto& settings = Settings::values;
- auto speed_scale = 1.f;
- if (settings.use_multi_core.GetValue()) {
- if (settings.use_speed_limit.GetValue()) {
- // Scales the speed based on speed_limit setting on MC. SC is handled by
- // SpeedLimiter::DoSpeedLimiting.
- speed_scale = 100.f / settings.speed_limit.GetValue();
- } else {
- // Run at unlocked framerate.
- speed_scale = 0.01f;
- }
- }
-
- // Adjust by speed limit determined during composition.
- speed_scale /= compose_speed_scale;
-
- if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
- // Run at intended presentation rate during video playback.
- speed_scale = 1.f;
- }
-
- const f32 effective_fps = 60.f / static_cast<f32>(swap_interval);
- return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
-}
-
-FbShareBufferManager& Nvnflinger::GetSystemBufferManager() {
- const auto lock_guard = Lock();
-
- if (!system_buffer_manager) {
- system_buffer_manager = std::make_unique<FbShareBufferManager>(system, *this, nvdrv);
- }
+void LoopProcess(Core::System& system) {
+ const auto binder_server = std::make_shared<HosBinderDriverServer>();
+ const auto surface_flinger = std::make_shared<SurfaceFlinger>(system, *binder_server);
- return *system_buffer_manager;
+ auto server_manager = std::make_unique<ServerManager>(system);
+ server_manager->RegisterNamedService(
+ "dispdrv", std::make_shared<IHOSBinderDriver>(system, binder_server, surface_flinger));
+ ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::Nvnflinger